Rockstar’s Mod Guidelines, rule by rule, and GTA 6
Rockstar’s Mod Guidelines, dated September 10, 2026, limit multiplayer mods to its Creator Platform and ban cheat menus and paid mods. GTA 6 is not named.
Rockstar Games published its Mod Guidelines on September 10, 2026, on its Community Resources site. The page covers its games in general: it opens by calling Rockstar “the home of the Grand Theft Auto and Red Dead Redemption series, and other titles”, and it does not mention Grand Theft Auto VI by name. Under the Rockstar Games Terms of Service, it says, a mod counts as either “Custom Content” or “UGC”, depending on how it is made.
The first group of rules protects what Rockstar calls the official continuity of its games. Mods may not expand or modify Rockstar’s storylines, plots, missions or characters, and may not combine maps, locations, characters, storylines or assets from one Rockstar title with another. Multiplayer modding is limited to Rockstar’s official licensed Creator Platform, or to whatever Rockstar licenses directly. A mod may also not make a Rockstar game run on consoles, hardware or platforms where Rockstar has not released it.
The second group covers intellectual property. Rockstar tells modders not to create, share or use cheat menus or other software that interferes with its official multiplayer, online services or Creator Platform, and not to use its name or logos to suggest that a mod or a custom server is endorsed by or affiliated with Rockstar. Mods may not use anyone else’s protected work, from art, music and photos to brands, logos and real-world locations. Voiceover performances from any Rockstar game may not be modified or reused, and a real person’s voice, image or likeness needs written permission.
A third group is about other players. Every mod must follow Rockstar’s User Rules and Community Guidelines. The page rules out pornography, mods that endorse violent extremism, promote self-harm, physically threaten another player or put minors at risk, and abuse, bullying, threats or harassment of any kind. It also asks players not to engage in or promote conflict roleplay or military simulations that depict real-world armed organizations.
The money rules are the most specific. Rockstar calls its Creator Platform “the exclusive licensed home for our community to monetize their mods”, and unless that platform permits it, all modding must be strictly non-commercial. Mods may only be sold through digital storefronts Rockstar approves. They may not enable real-money gambling, loot boxes, gacha or similar chance mechanics, may not sell in-game currency for real money, and may not use or promote cryptocurrency or crypto assets such as NFTs, tokens, memecoins or stablecoins. Mods that work as third-party promotion, product placement, advertising or sponsored content are not allowed, and neither is charging for access to assets, missions or DLC that Rockstar made.
The page ends by saying it is not a license. The specific terms are in the Rockstar Games Terms of Service and the Creator Platform License Agreement, which it asks modders to read in full. Rockstar says it can revise the policy at any time, that nothing in it limits the right of Rockstar or Take-Two Interactive to enforce their intellectual property, and that it reserves the right to take down any mod or other user generated content at any time for any reason.
For GTA 6, these are the current written rules rather than a GTA 6 policy. The game launches November 19, 2026 on PS5 and Xbox Series X and S. Rockstar has not announced a PC version, official mod tools or a GTA 6 online mode, so how the rules will apply to the new game is not yet known. The GTA 6 mods page keeps the details in one place, and the PC release date page has the history of Rockstar’s PC versions.